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PC World 2006 July & August
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PCWorld_2006-07-08_cd.bin
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temacd
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astariel
/
Astariel_v1_8.exe
/
{app}
/
Powerups
/
Copy of 14.X
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Text File
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2002-05-02
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5KB
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215 lines
xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Scene_Root {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame X3ds_Powerup {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
24;
-25.000000;-25.000000;0.000000;,
25.000000;-25.000000;0.000000;,
-25.000000;25.000000;0.000000;,
25.000000;25.000000;0.000000;,
-25.000000;-25.000000;50.000000;,
25.000000;-25.000000;50.000000;,
-25.000000;25.000000;50.000000;,
25.000000;25.000000;50.000000;,
-25.000000;-25.000000;0.000000;,
25.000000;-25.000000;0.000000;,
25.000000;-25.000000;50.000000;,
-25.000000;-25.000000;50.000000;,
25.000000;-25.000000;0.000000;,
25.000000;25.000000;0.000000;,
25.000000;25.000000;50.000000;,
25.000000;-25.000000;50.000000;,
25.000000;25.000000;0.000000;,
-25.000000;25.000000;0.000000;,
-25.000000;25.000000;50.000000;,
25.000000;25.000000;50.000000;,
-25.000000;25.000000;0.000000;,
-25.000000;-25.000000;0.000000;,
-25.000000;-25.000000;50.000000;,
-25.000000;25.000000;50.000000;;
12;
3;0,2,3;,
3;3,1,0;,
3;4,5,7;,
3;7,6,4;,
3;8,9,10;,
3;10,11,8;,
3;12,13,14;,
3;14,15,12;,
3;16,17,18;,
3;18,19,16;,
3;20,21,22;,
3;22,23,20;;
MeshNormals {
24;
0.000000;0.000000;-2.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-2.000000;,
0.000000;0.000000;2.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;2.000000;,
0.000000;-2.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-2.000000;0.000000;,
0.000000;-1.000000;0.000000;,
2.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
2.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;2.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;2.000000;0.000000;,
0.000000;1.000000;0.000000;,
-2.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-2.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
12;
3;0,2,3;,
3;3,1,0;,
3;4,5,7;,
3;7,6,4;,
3;8,9,10;,
3;10,11,8;,
3;12,13,14;,
3;14,15,12;,
3;16,17,18;,
3;18,19,16;,
3;20,21,22;,
3;22,23,20;;
}
MeshTextureCoords {
24;
1.000000;1.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;0.000000;,
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;;
}
VertexDuplicationIndices {
24;
8;
0,
1,
2,
3,
4,
5,
6,
7,
0,
1,
5,
4,
1,
3,
7,
5,
3,
2,
6,
7,
2,
0,
4,
6;
}
MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"Power_14.bmp";
}
}
}
}
}
}
}