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Text File  |  2002-05-02  |  5KB  |  215 lines

  1. xof 0303txt 0032
  2. template XSkinMeshHeader {
  3.  <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
  4.  WORD nMaxSkinWeightsPerVertex;
  5.  WORD nMaxSkinWeightsPerFace;
  6.  WORD nBones;
  7. }
  8.  
  9. template VertexDuplicationIndices {
  10.  <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
  11.  DWORD nIndices;
  12.  DWORD nOriginalVertices;
  13.  array DWORD indices[nIndices];
  14. }
  15.  
  16. template SkinWeights {
  17.  <6f0d123b-bad2-4167-a0d0-80224f25fabb>
  18.  STRING transformNodeName;
  19.  DWORD nWeights;
  20.  array DWORD vertexIndices[nWeights];
  21.  array FLOAT weights[nWeights];
  22.  Matrix4x4 matrixOffset;
  23. }
  24.  
  25.  
  26. Frame Scene_Root {
  27.  
  28.  
  29.  FrameTransformMatrix {
  30.   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
  31.  }
  32.  
  33.  Frame X3ds_Powerup {
  34.   
  35.  
  36.   FrameTransformMatrix {
  37.    1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
  38.   }
  39.  
  40.   Frame {
  41.    
  42.  
  43.    FrameTransformMatrix {
  44.     1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
  45.    }
  46.  
  47.    Mesh {
  48.     24;
  49.     -25.000000;-25.000000;0.000000;,
  50.     25.000000;-25.000000;0.000000;,
  51.     -25.000000;25.000000;0.000000;,
  52.     25.000000;25.000000;0.000000;,
  53.     -25.000000;-25.000000;50.000000;,
  54.     25.000000;-25.000000;50.000000;,
  55.     -25.000000;25.000000;50.000000;,
  56.     25.000000;25.000000;50.000000;,
  57.     -25.000000;-25.000000;0.000000;,
  58.     25.000000;-25.000000;0.000000;,
  59.     25.000000;-25.000000;50.000000;,
  60.     -25.000000;-25.000000;50.000000;,
  61.     25.000000;-25.000000;0.000000;,
  62.     25.000000;25.000000;0.000000;,
  63.     25.000000;25.000000;50.000000;,
  64.     25.000000;-25.000000;50.000000;,
  65.     25.000000;25.000000;0.000000;,
  66.     -25.000000;25.000000;0.000000;,
  67.     -25.000000;25.000000;50.000000;,
  68.     25.000000;25.000000;50.000000;,
  69.     -25.000000;25.000000;0.000000;,
  70.     -25.000000;-25.000000;0.000000;,
  71.     -25.000000;-25.000000;50.000000;,
  72.     -25.000000;25.000000;50.000000;;
  73.     12;
  74.     3;0,2,3;,
  75.     3;3,1,0;,
  76.     3;4,5,7;,
  77.     3;7,6,4;,
  78.     3;8,9,10;,
  79.     3;10,11,8;,
  80.     3;12,13,14;,
  81.     3;14,15,12;,
  82.     3;16,17,18;,
  83.     3;18,19,16;,
  84.     3;20,21,22;,
  85.     3;22,23,20;;
  86.  
  87.     MeshNormals {
  88.      24;
  89.      0.000000;0.000000;-2.000000;,
  90.      0.000000;0.000000;-1.000000;,
  91.      0.000000;0.000000;-1.000000;,
  92.      0.000000;0.000000;-2.000000;,
  93.      0.000000;0.000000;2.000000;,
  94.      0.000000;0.000000;1.000000;,
  95.      0.000000;0.000000;1.000000;,
  96.      0.000000;0.000000;2.000000;,
  97.      0.000000;-2.000000;0.000000;,
  98.      0.000000;-1.000000;0.000000;,
  99.      0.000000;-2.000000;0.000000;,
  100.      0.000000;-1.000000;0.000000;,
  101.      2.000000;0.000000;0.000000;,
  102.      1.000000;0.000000;0.000000;,
  103.      2.000000;0.000000;0.000000;,
  104.      1.000000;0.000000;0.000000;,
  105.      0.000000;2.000000;0.000000;,
  106.      0.000000;1.000000;0.000000;,
  107.      0.000000;2.000000;0.000000;,
  108.      0.000000;1.000000;0.000000;,
  109.      -2.000000;0.000000;0.000000;,
  110.      -1.000000;0.000000;0.000000;,
  111.      -2.000000;0.000000;0.000000;,
  112.      -1.000000;0.000000;0.000000;;
  113.      12;
  114.      3;0,2,3;,
  115.      3;3,1,0;,
  116.      3;4,5,7;,
  117.      3;7,6,4;,
  118.      3;8,9,10;,
  119.      3;10,11,8;,
  120.      3;12,13,14;,
  121.      3;14,15,12;,
  122.      3;16,17,18;,
  123.      3;18,19,16;,
  124.      3;20,21,22;,
  125.      3;22,23,20;;
  126.     }
  127.  
  128.     MeshTextureCoords {
  129.      24;
  130.      1.000000;1.000000;,
  131.      0.000000;1.000000;,
  132.      1.000000;0.000000;,
  133.      0.000000;0.000000;,
  134.      0.000000;1.000000;,
  135.      1.000000;1.000000;,
  136.      0.000000;0.000000;,
  137.      1.000000;0.000000;,
  138.      0.000000;1.000000;,
  139.      1.000000;1.000000;,
  140.      1.000000;0.000000;,
  141.      0.000000;0.000000;,
  142.      0.000000;1.000000;,
  143.      1.000000;1.000000;,
  144.      1.000000;0.000000;,
  145.      0.000000;0.000000;,
  146.      0.000000;1.000000;,
  147.      1.000000;1.000000;,
  148.      1.000000;0.000000;,
  149.      0.000000;0.000000;,
  150.      0.000000;1.000000;,
  151.      1.000000;1.000000;,
  152.      1.000000;0.000000;,
  153.      0.000000;0.000000;;
  154.     }
  155.  
  156.     VertexDuplicationIndices {
  157.      24;
  158.      8;
  159.      0,
  160.      1,
  161.      2,
  162.      3,
  163.      4,
  164.      5,
  165.      6,
  166.      7,
  167.      0,
  168.      1,
  169.      5,
  170.      4,
  171.      1,
  172.      3,
  173.      7,
  174.      5,
  175.      3,
  176.      2,
  177.      6,
  178.      7,
  179.      2,
  180.      0,
  181.      4,
  182.      6;
  183.     }
  184.  
  185.     MeshMaterialList {
  186.      1;
  187.      12;
  188.      0,
  189.      0,
  190.      0,
  191.      0,
  192.      0,
  193.      0,
  194.      0,
  195.      0,
  196.      0,
  197.      0,
  198.      0,
  199.      0;
  200.  
  201.      Material {
  202.       1.000000;1.000000;1.000000;1.000000;;
  203.       0.000000;
  204.       1.000000;1.000000;1.000000;;
  205.       0.000000;0.000000;0.000000;;
  206.  
  207.       TextureFilename {
  208.        "Power_14.bmp";
  209.       }
  210.      }
  211.     }
  212.    }
  213.   }
  214.  }
  215. }